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NOTE : this tutorial is complete, but still considered a Work In Progress! It may get updated until it feels clear enough!

  • Create a car in you 3D package of choice ( like Blender, 3ds Max, Maya, Cinema4D etc. )
  • Export the model to FBX or GLTF format
  • Create a new project in Godot 4.3 and import the model
  • Setup the car and export it to a PCK file
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